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Training of Cultural Content R&D Specialist (projects integrating art and science]. https://www.kocca.kr/cop/pims/view.
do?intcNo=121J232002&menuNo=200828&recptSt=
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StoryFutures Academy. (n.d.). Bootcamps. https://www.storyfutures.com/academy/skills/bootcamps
StoryFutures Academy. (n.d.). Game Engine Labs. https://www.storyfutures.com/academy/explore/games-engine-labs
StoryFutures Academy. (n.d.). Virtual Production Skills Labs. https://www.storyfutures.com/academy/experiment/virtual-production-
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Talent List Hong Kong. (2022). Creative Industries and Performing Arts Professionals. https://www.talentlist.gov.hk/en/iso10.html
UK Research and Innovation. (2018). Winners announced for new creative industries centre of excellence. The National Archives. https://
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en-US/blog/new-report-shows-high-demand-for-real-time-3d-skills-in-global-job-market
Walsh, M., Markow, W., & Bittle, S. (2019). Visualising the future: Demand for 3D Graphics and Real-Time 3D Across the Economy.
Burning Glass Technologies. https://www.burning-glass.com/wp-content/uploads/BGT_VisualizingtheFuture_v4_2019.05.22.pdf
김 정환 . (2021, June 3). 중앙대 , ‘2021 문화기술 선도 대학원 사업’ 선정 [Chung Ang university selected for ‘2021 cultural technology
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박 지현 . (2021, June 4). 한예종 , 포스텍과 ‘인공지능 및 증가상현실 기반 콘텐츠 메타버스’ 구축 [Korea National University of Arts and
POSTECH build ‘AI and VR-based metaverse contents’]. 파이낸셜뉴스 [The Financial News]. https://www.fnnews.com/
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복 현명 . (2021, June 28). 서경대 , ‘2021 년 문화콘텐츠 R&D 전문인력 양성 ( 예술 · 과학 융합프로젝트 ) 사업’ 선정 [Seokyeong University
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