Page 141 - Arts Innovation Report_2022_May11
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上述案例清晰顯示,英國響應大趨勢,在沉浸式人才 The above case study has clearly shown the UK’s swift action and Preface
response to the imminence of immersive talents needed to sustain its 前 言
方面加以培訓,以加強文創產業的未來發展。英國政
CCI going forward. It has funded a national institution centered
府資助了一個以培養新時代創意人才為核心的國家機
around the grooming of next generation creative talents, and CH. 1
構,並強調利用產學合作關係來提高學員在沉浸式技
placed an emphasis on leveraging industry and educational 第一章
術方面的能力,尤其是針對虛擬製作和遊戲引擎這兩
partnerships that can accelerate their literacy in immersive
項對行業影響最大的技術。
technologies, particularly in VP and RTGE—the wildest game- CH. 2
changers by far. 第二章
與英國相似,韓國文化產業振興院的資助和成果展現
了對文創產業發展沉浸式技術的重視,強調要培養虛 Similar to that of the UK, the funding requirements and outcomes CH. 3
擬現實產業人才,以及深化官產學三方合作的重要性。 from KOCCA’s schemes are able to shed light on the emphases placed 第三章
on developing immersive technologies for the CCI, grooming cross-
值得一提的是,下文出現的所有成功案例均重視院校 disciplinary talents in so doing, as well as the importance of CH. 4
與業界的合作(有時亦涉及第三方研究機構),推動產 anchoring government-industry-HEI partnerships. 第四章
學研發展。一方面,這有助於學校通過企業反饋與需
Delving deeper, note that all successful applications in the following
要,及時培養專門人才。另一方面,也有利於推動更 CH. 5
pages share an emphasis on collaborations between the industry and
第五章
多科研成果在企業轉化,培育研發人才。
university departments, with strong R&D capabilities on both sides
(sometimes even involving a third-party research unit). For one, this
helps communicate industry demands to universities, thereby
upscaling the talent pipeline and ensuring the timeliness of their
training. Simultaneously, this model facilitates tech transfer of latest
research efforts, and cultivates R&D specialists.
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