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遊戲引擎的靈活性意味着它將成為這個時代最重要的 This flexibility means that RTGE are set to become this era’s most Preface
significant content creation and distribution platform, impacting all 前 言
內容創作及發行平台,其影響力可擴散至文創產業和
sectors of the CCI and beyond (Bennett & Murphy, 2020). In recent
其他相關領域(Bennett & Murphy,2020)。近年
years, game engines such as Unreal Engine and Unity have gained a CH. 1
來,虛幻引擎與 Unity 等遊戲引擎已在沉浸式體驗製
foothold in the immersive experience production industry, and the 第一章
作行業中站穩陣腳,懂得操作它們的技能變得必不可
ability to operate and manipulate them has become not only desirable
少。文創產業的未來發展因此急需遊戲引擎的助力。
but essential. Going forward, the proficiency in RTGE for the CCI CH. 2
is imminent. 第二章
CH. 3
第三章
整裝待發:各國政府如何培養未來人才?
Getting virtually ready: how are Governments around the world grooming CH. 4
next-generation talents? 第四章
CH. 5
現時世界各地皆缺乏沉浸式人才,尤其是遊戲引擎技 It is currently a global challenge to gather talents fluent in immersive 第五章
skillsets, especially in RTGE, because the industry—though picking
術人才。其原因主要是,雖然該行業在全球高速發
up its pace—is still at its infancy globally. Governments around the
展,卻仍處於起步階段。各地政府如英國和南韓,都
world, such as the UK and South Korea, have spared no time in
不遺餘力地去回應此領域在經濟上帶來的指數增長。
realising the exponential growth this field will bring. They are making
他們亦正推行相應的政策去培養下一代沉浸式人才,
institutional efforts and policy commitments to groom next-
以彌補目前的技能短缺。
generation immersive talents to make up the current skills shortage.
首先,我們將介紹英國新成立的一個國家機構―英 We begin with a newly-established national institution in the UK, the
國未來故事學院。該學院旨在提高英國的創意勞動群 StoryFutures Academy, aimed at upskilling the UK’s creative
在實時製作技術方面的技能,以加強沉浸式內容故事 workforce on real-time production technology for immersive
storytelling. We then delve into an ongoing funding programme
創作。接着,我們將探究隸屬南韓文觀部的韓國文化
operated by KOCCA, an agency dedicated to arts tech affiliated with
產業振興院的資助項目,這些項目旨在培養沉浸式內
South Korea’s MCST, that is targeted at incubating professional
容和文化技術研發的專業人才。
talents in immersive and cultural technology R&D.
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