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全球對「沉浸式人才」(包括藝術科技)的需求不斷增加
           Increasing Global Demand for “Immersive” (and also Arts Tech) Talents




          「沉浸式」一詞在這裏涵蓋虛擬現實、擴增實境、混                          The term “immersive” here refers to an overarching bracket of virtual,
                                                           augmented, mixed and extended reality technologies that can elicit
           合實境和延展實境等可以增進虛擬空間現實感的技
                                                           the realistic feeling of being present in a virtual space. Over the past
           術。過去數年,我們注意到沉浸式內容體驗與技術日
                                                           few years, we notice that immersive contents and technologies are on
           益興起,並開始在文化創意領域佔據重要位置。這主
                                              55           the rise and beginning to take centre stage in the cultural and creative
           要體現在電子競技的興起、延展實境技術                   於實體演
                                                           sectors, as evident in the rise of esports, the application of extended
           出中的應用,以及在融合電腦合成影像與遊戲引擎技                               55
                                                           reality  in live performances, and perhaps most noticeably, the
           術後,影視製作轉向虛擬製作的顯著轉變。                             paradigmatic shift towards virtual production (VP) in filmmaking and
                                                           screen industries, which involves combining computer generated
                         56
           近期,「元宇宙」 這一概念通用於虛擬空間的發展,
                                                           imagery (CGI) and game engines to enable completely new ways of
           也鞏固了沉浸式技術的快速成長,使未來對沉浸式技                         making film and TV.
           術的依賴更加明顯。從賈斯丁.比伯的虛擬音樂會到
                                                           More recently, the developing notion of a universal digital space
           蘇富比的虛擬畫廊,元宇宙見證了虛擬實境在文化娛
                                                                                  56
                                                           referred to as the “metaverse”  can further solidify the current growth
           樂中應用的激增。文化界具標誌性的人物和新晉人才
                                                           and dependency of immersive technology in the future. From Justin
           皆踏入虛擬世界,將數碼空間視作創意內容的下一個
                                                           Bieber’s virtual concert to Sotheby’s virtual gallery, the metaverse has
           前沿陣地,邁向文化生產與消費的新時代。
                                                           witnessed the proliferation of mixed reality cultural and
                                                           entertainment experiences. Cultural icons and newcomers alike are
                                                           caught maneuvering into the virtual world, carving their own digital
                                                           spaces as the next frontier for creative content, and paving way
                                                           towards a new era of cultural production and consumption.










           55 「延展實境」是沉浸式技術中總括性的術語,其中包括了虛擬實境(AR)、擴增實景(VR)和混合實境(MR)。
              “Extended reality” is a wide-encompassing term for immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR).
           56 簡而言之,「元宇宙」是一個由虛擬現實、擴增實境等科技手段構建的虛擬與現實交融的空間。有人認為,元宇宙終將融入現實生活,滲透如商務會議、購物、遊戲等多個領域。
              In the simplest terms, the “metaverse” is a digital space characterised by interconnected virtual experiences built by technologies such as VR and AR. Some people imagine that the metaverse will eventually penetrate all sorts
            of activities in the physical world, such as business meetings, shopping, gaming and beyond.
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