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有關元宇宙的數據初步顯示,直到 2028 年,其全球 Initial research into figures related to the metaverse suggests that its Preface
global market size will surpass USD 800 billion (approx. HKD 6 trillion) 前 言
市場規模將超過 8,000 億美元(約 6 萬億港元)
by 2028 (Emergen Research, 2021). All these trends point to the high
(Emergen Research,2021)。這些趨勢均表明,沉
probability for the CCI’s future to thrive on immersive CH. 1
浸式產業將成為文創產業的重中之重,而能夠掌握和
experiences, and talents who can craft, navigate and generate 第一章
應用沉浸式技術的人才也變得格外重要。
those experiences will be coveted.
CH. 2
在此背景下,「藝術科技」自然成為用藝術和科技元 Against this backdrop, “Arts Tech”—among other definitions— 第二章
素創造沉浸式體驗的載體,由此對該領域的人才產生 becomes the practice to amalgamate artistic and technological
更大需求。 elements to create immersive experiences, which generates a high CH. 3
demand for talents who possess the expertise to create them. 第三章
CH. 4
實時遊戲引擎是沉浸式技術中的關鍵技能 第四章
Of immersive skills, a key skill to master is in Real-Time Game Engines (RTGE)
CH. 5
第五章
實時遊戲引擎是創建實時 3D 內容的關鍵工具。根據 RTGE are the key tools to creating real-time 3D contents—which
according to a report by Epic Games and Burning Technologies (2019)
Epic Games 和 Burning Technologies 報告(2019),
is an area that has experienced explosive demand growth over the
在過去五年裏,該領域經歷了爆炸性的需求增長。這
past five years. This is because real-time 3D is increasingly prevalent
是因為實時 3D 在文創產業中的應用日趨普遍,用以
in the CCI to realise grander imaginations, assisting digital content
實現更大規模的想像,如輔助創造數碼內容、設計視
creation, design visualisation, 3D modelling, and rendering, to name
覺化、三維建模和渲染等。VR 頭戴式裝置和動作捕
a few. VR headsets and motion capture are two examples of real-time
捉便是實時 3D 應用的兩個例子。 3D applications.
57
報告顯示,在 2017 年至 2018 年期間,多個英語 和 The report shows that between 2017 to 2018, there were over 315,000
57
歐盟國家有超過 315,000 個與 3D 電腦繪圖相關的職 3D graphics skills-related job postings in English-speaking and EU
位,其中超過 30,000 個(約 10%)需要實時 3D 技能 nations, and of those, over 30,000 (around 10%) specifically required
real-time 3D skills (Walsh et al., 2019). Video game developers who
(Walsh et al.,2019)。該報告亦顯示,擅長使用遊
are adept at the use of RTGE also have the highest 10-year projected
戲引擎的遊戲開發者享有最高的 10 年預計增長率,
growth rate of 21%, according to the same report.
為 21%。
57 五個英語國家分別是英國、加拿大、澳洲、新西蘭和新加坡。
The five English-speaking nations are the UK, Canada, Australia, New Zealand, and Singapore.
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