Page 136 - Arts Innovation Report_2022_May11
P. 136
值得關注的是,雖然遊戲引擎最初是為了促進電腦遊 It is important to note that even though RTGE was originally created to
enhance the development of computer games, they have since grown
戲的發展而創造的,但後期已延用至許多不同用途,
into many other uses such as film and TV production, data
如電影電視製作、數據可視化、聲音裝置等。同時,
visualisation, sound installations as well as VR, AR and MR—
虛擬現實、擴增實境和混合實境也廣泛滲透文創產業
penetrating the wider spectrum of the CCI including design,
中的各個範疇,包括設計、建築、時裝和表演藝術
architecture, fashion, and the performing arts etc. Indeed, a
等。事實上,香港的電影業界人士對遊戲引擎也倍感
phenomenon currently observed in Hong Kong is that film industry
興趣,希望用以進行虛擬製作。遊戲引擎可以在拍攝 professionals have expressed the most interest in leveraging RTGE on
過程中實時生成逼真的繪製圖像,並且可以根據現場 virtual productions. With RTGE, hyper-realistic, pre-drawn imageries
的藝術指導立即進行修飾和調整。 can be conjured up in real-time during production, and can be instantly
retouched and adjusted based on artistic directions made on set.
Epic Games的首席執行官Tim Sweeney曾說……
他認為遊戲引擎在本世紀的作用相當於相機於
上世紀的作用一樣,這就像 …… 你不會指望
一個不懂使用相機的人能夠成為導演一樣。
Tim Sweeney the CEO of Epic Games [Unreal’s
owners] basically said… He thinks that the game
engine will be to this century what the camera was
to the last century which means … the same way
that you couldn’t expect to be a director without
專才正在用遊戲引擎進行內容創作 knowing how to use a camera.
Talents using game engine to create content
Mohen Leo
體驗開發總監 Director of Experience Development
ILMxLAB
資料來源:《英國未來故事學院創造沉浸式體驗所需技能報告》(2020)
Source: StoryFutures Academy Skills for Immersive Experience Creation Report (2020)
134

