Page 144 - Arts Innovation Report_2022_May11
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文化內容研發專業培訓 (2)                                  申請人資格 Applicant eligibility:
           Cultural Content R&D Professional               •  文藝機構、專上院校、科研機構 / 研發單位、企業
           Training (2)                                       Arts and cultural organisations, universities, research institutes/
                                                              R&D units, enterprises
           主要目的 Main aim:
                                                           成果(成功案例)Outcomes (successful application):
           該計劃通過資助結合藝術和科技(高端技術)元素的
                                                           •  西京大學:西京大學(院校)與 Almaloco 和 Nalda 公司合作
           研發項目來支持藝術科技人才培訓。該計劃的資助期
                                                             (業界),培養專業人士掌握數字孿生技術,以此開發虛擬
           為 2021 年至 2022 年,每個項目最高資助金額為 7 億
                                                              演員(CG 角色)創造超現實的表演。僅有一個項目獲得資
           韓元(約 460 萬港元)。此計劃與先前的相似,但申
                                                              助。
           請人資格擴展到研究生以外的專才,旨在培養下一代
                                                              Seokyung University: Seokyung University (university) partnered
           藝術科技研發人才。
                                                              with companies Almaloco and Nalda Factory (industry) to train
           This scheme supports cultural technology talent training
           through funding R&D projects that combine arts and   professionals through developing digital actors (CG characters)
           science (cutting-edge technologies) elements. The funding   using digital twin technology to create ultra-realistic
           period spans 2021 and 2022 and can grant up to KRW 700   performances. Only one project was awarded funding.
           million (approx. HKD 4.6 million) per project. It is similar
           to the first scheme but is extended to professionals
           beyond graduate schools, with the aim to incubate next-
           generation R&D talents in cultural technologies.
















           資料來源:韓國文化產業振興院(2021)
           Source: Korea Creative Content Agency (2021)


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