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我們概述了香港主要的藝術科技政策。其中最相關的 We overviewed key cultural policies in Hong Kong that corresponded
most to the context of generating new artistic contents through
是,2020 年民政局在其藝能發展資助計劃下加入新
technology. One that is most relevant, is the new “Arts Technology”
的「藝術科技」資助類別。藝能發展資助計劃是一項
funding category introduced in 2020 under HAB’s Arts Capacity
核心的資助計劃,旨在加強文化軟件及提升香港文化
Development Funding Scheme (ACDFS). The ACDFS is a core
藝術界的能力。資助計劃除了於 2021 至 22 年度提供
funding with the purpose of strengthening the cultural software and
每年約四千萬港元的撥款外,還額外分配了六百萬港 building the capacity of the arts sector in Hong Kong. For the ACDFS
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元,用以支援「藝術科技」類別下的成功申請。 funding round in year 2021 to 2022, an additional HKD 6 million on
top of the provision of approximately HKD 40 million that is annually
根據藝能發展資助計劃的資助方針,新的「藝術科技」
disbursed was assigned to support successful applications under the
資助任務為「迎合這股新的發展趨勢,並協助藝術界 new “Arts Tech” category. 30
突破界限」,資助旨在支持那些促進藝術與科技融合
According to ACDFS’s funding guidelines, the mission statement of
的文化藝術計劃,為「作品呈現、內容策展和觀眾體
the new “Arts Tech” funding is to “embrace the new trend of arts
驗帶來突破」(民政局,2021)。
development and enable the arts sector to push its limits”, with a view
of supporting proposals aimed at promoting the convergence of arts
and technology in “the creation of novel presentation, curation and
audience experiences” (HAB, 2021).
30 藝能發展資助計劃2021至2022年度的一輪資助中,共有17份申請,涉及視覺/媒體藝術、舞蹈/多元藝術、音樂、戲劇/藝術行政、藝術教育、欣賞和推廣/社區藝術,以及藝術科技,獲批的資助上限為4,540萬
港元,其中988萬港元授予藝術科技類別。在三個成功獲批的藝術科技項目中,一項涉及傳統文化元素,旨在將武術與新媒體技術結合。另外兩個獲資助項目主要聚焦科技於現代藝術的應用,較少涉及傳統
文化。
From the round of ACDFS funding in year 2021–2022, a total of 17 applications across the panels of Visual/Media Arts, Dance/Multi Arts, Music, Theatre/Arts Administration, Arts Education, Appreciation and Promotion/
Community Arts, and Arts Tech were approved with a funding ceiling amount of HKD 45.4 million, of which HKD 9.88 million was granted to the Arts Tech category. Out of the three successful arts tech projects, one
involves elements of traditional culture, which hopes to crossover martial arts with new media technology. The other two awarded projects primarily focused on new technologies in modern arts, with little to no focus on
traditional culture.
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