Page 81 - Arts Innovation Report_2022_May11
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但與內地相比,這些資助方向顯得缺乏策略和遠見,                          But compared to the Mainland, these funding directions lack strategy   Preface
                                                            and vision, and are generally inclined towards projects that are   前 言
           而且傾向於以活動為基礎、一次性、關注度有限的項
                                                            events-based, one-off, and with limited traction. Ultimately, this
           目。這再次證明了一個事實,即我們的資助政策並不
                                                            once again reifies the fact that our funding policies do not champion   CH. 1
           完全支援產業化,亦難以激發出藝術科技的影響力或
                                                            industry-building, nor inspire any impact or “endgame” for Arts Tech.   第一章
           遠大目標。
                                                            When in truth, Arts Tech has already shown to be the imminent   CH. 2
           事實上,藝術科技已是全球大勢所趨,並且影響力巨                          trend on the global cultural discourse and capable of generating   第二章
           大,成為創造新文化內容的一種手段,亦是振興傳統                          immense impact as a means of creating new artistic content across
           文化藝術形態的有效方法。香港有許多獨特的傳統和                          the board for the CCI. Specifically, it also lends itself most useful to   CH. 3
           文化資產,都有待藝術科技政策去發掘。                               cultural visions that seek to reinvigorate traditional art forms and   第三章
                                                            culture in newer and relevant ways. There is a wealth of unique
                                                            traditions and cultural assets in Hong Kong for our Arts Tech policies
                                                                                                                    CH. 4
                                                            to uncover.                                             第四章


                                                                                                                    CH. 5
                                                                                                                    第五章





















                                                                                           《成為功夫大師!》是以遊戲形式呈現
                                                                                           的姿勢匹配裝置,觀眾嘗試擺出與功
                                                                                           夫表演者一致的姿勢
                                                                                           Become a Kung Fu Master! is a pose
                                                                                           matching installation in the form of a
                                                                                           video game, where viewers could
                                                                                           position their own body to match the
                                                                                           poses provided by a kung fu performer
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